autolink#Vigilant
Raises movement speed by 1% for every projectile nearby, whose path crosses with their current position.
autolink#MiniDicey
Improves pip count of all autolink#Die# rolls by 1.
autolink#Psyche
Striking foes has a chance to lengthen their cooldowns by 5% and a 10% to cancel any attack/usage wind-up they mightve been in.
autolink#Combo
Consequitive strikes on the same foe without missing improves power by 1. Missing an attack or timing out halves speed and defense for an amount of seconds equal to combo boost.
autolink#Heels
Improves vision by 2.5% and ram power by 5% for every HPs point.
autolink#LazyBones
Raises defense by up to 50% when not moving, but reduces it by up to 25% when moving.
autolink#WindTunnel
Improves speed by an amount equal to 50% wind speed when moving in the direction of the wind. Also blocks wind-caused movement reductions.
autolink#AnkleBreaker
Making foes whiff shots with quick, jagged movements directly in front of them can cause that foe to trip.
autolink#Command
Improves max HPs of other nearby tanks of the same species by 10%.
autolink#LegendaryNacho
Drones will automatically converge into larger drones when idle. For every drone converged, the resulting drone will deal 50% more damage, have 100% more max HPs, and be 150% larger. Drones will also become edible, restoring HPs equal to 33% that drones current HPs. Drones consumed by this quirk will take thrice as long to regenerate however.
autolink#MetalCutter
Attacks ignore 33% of struck opponents' defense.
autolink#Unionize
For each ally creature nearby, improves their stats by 10%, and the allies' stats by 5%.
autolink#Rangestar
For each item on their person, increases range by 10%.
autolink#Dodgy
Grants a 5% to ignore incoming damage from projectiles smaller than their body.
autolink#DodgyX
Grants a 10% to ignore incoming damage from projectiles smaller than 120% their body size.
autolink#Surprise
For each second a secondary attack isnt used, secondary attacks activate and move 1% faster. Caps at 60%.
autolink#Charge
Speed progressively increases over time, by +1% every 3 seconds, up to +33%. Once full speed is reached, very briefly converts it into defense up for 1 second.