autofill#Name
With the power of technology and cool lasers, Beamgazer is born!
(autofill#Type autofill#Rank)
autofill#Emblem
autofill#Health
autofill#Power
autofill#Speed
autofill#Quirks 45/45/10
autofill#Favorite autolink#Freezes everything around them in a short range blast instead of themselves.
Primary
Shoots out their back barrels in bursts, front barrels alternate fire. While shooting, has a 5% to shoot a laser blast out of their goggles, which pierces up to 2 foes and deals 200% of power in damage.
Secondary
Instead of slinging their shades forward, releases a short range cone of light that autolink#Blinds foes who look at them when it occurs, and autolink#Burns foes who got hit by it 3 times in a row. This cone of light can get stronger for their time spent in direct sunlight: Improves status duration by 5 seconds every minute, improves range of the cone of light by 20% every 2 minutes, and improves the power by 1 every 3 minutes. Each daylight boost caps out at 10 applications, and diminishes after 2, 4, and 6 minutes in moonlight or in the dark.
Tertiary
While in the sun, an aura of light may also form around them. This light aura grows in size and radius the longer theyre in the sun, up to a point after ~10 minutes of being in the sun. At this mark, releases an accelerating blast in all directions that behaves like a hot blast of air. This blast of air can disorient foes and cause them to autolink#Shudder#.
Quarternary
Periodically releases a pulse every minute that briefly boosts the speed of nearby allies by 33%, and their own speed by 10%. This boost can also reveal nearby hidden items.
giftedfill#Name
The glasses are actually considered a lethal weapon in most places.
(autofill#Type autofill#Rank)
giftedfill#Emblem
giftedfill#Health
giftedfill#Power
giftedfill#Speed
autofill#Quirks 40/60
autofill#Favorite Foes nearby have a 50% to spawn a random foe when using Mystery Orb.
giftedfill#Successor
Primary
Shoots out their back barrels in bursts, front barrels alternate fire. While shooting, has a 5% to shoot a laser blast out of their goggles, which pierces up to 2 foes and deals 200% of power in damage.
Pierces 3 foes and occurs 15% of the time.
Secondary
Instead of slinging their shades forward, releases a short range cone of light that autolink#Blinds foes who look at them when it occurs, and autolink#Burns foes who got hit by it 3 times in a row. This cone of light can get stronger for their time spent in direct sunlight: Improves status duration by 5 seconds every minute, improves range of the cone of light by 20% every 2 minutes, and improves the power by 1 every 3 minutes. Each daylight boost caps out at 10 applications, and diminishes after 2, 4, and 6 minutes in moonlight or in the dark.
This cone of light will also now deflect off of allies in a short aura around them.
Tertiary
While in the sun, an aura of light may also form around them. This light aura grows in size and radius the longer theyre in the sun, up to a point after ~10 minutes of being in the sun. At this mark, releases an accelerating blast in all directions that behaves like a hot blast of air. This blast of air can disorient foes and cause them to autolink#Shudder#.
Wave will now also autolink#Burn foes.
Quarternary
Periodically releases a pulse every minute that briefly boosts the speed of nearby allies by 33%, and their own speed by 10%. This boost can also reveal nearby hidden items.
Pulse now also reveal the items of foes nearby to everyone.