autofill#Name
Even cooler glasses, but like, actually cooler. Like a gamer.
(autofill#Type autofill#Rank)
autofill#Emblem
autofill#Health
autofill#Power
autofill#Speed
autofill#Quirks 42/58
autofill#Favorite For each ally nearby, improves the boost recieved by 5% at the cost of 5% of each allies' respective stat.
Primary
Shoots a bullet. Projectiles are slightly transparent.
Secondary
Flings their glasses exactly as autolink#Shade would.
Tertiary
If their glasses arent in view, flings their barrel instead violently forwards, and with intense spin. The barrel will spin around and bounce off of obstacles and foes at high speed, dealing damage equal to speed, tripping foes, destroying obstacles, and overall being a hazard. While their barrel is detached, accuracy and range are reduced by 90%. If they regain their glasses and throw them at the barrel if its still spinning, ricochets off the barrel at high speed towards the nearest foe, causing a hitmarker to occur. For each hitmarker, permanently increases speed by 1% with no limit.
giftedfill#Name
The glasses are actually considered a lethal weapon in most places.
(autofill#Type autofill#Rank)
giftedfill#Emblem
giftedfill#Health
giftedfill#Power
giftedfill#Speed
autofill#Quirks 40/60
autofill#Favorite Boost stolen is instead 10%.
Primary
Shoots a bullet. Projectiles are slightly transparent.
Bullets also are able to cause hitmarkers to occur when ricocheting off of the barrel if its in spin.
Secondary
Flings their glasses exactly as autolink#Shade would.
Throws instantly without wind-up.
Tertiary
If their glasses arent in view, flings their barrel instead violently forwards, and with intense spin. The barrel will spin around and bounce off of obstacles and foes at high speed, dealing damage equal to speed, tripping foes, destroying obstacles, and overall being a hazard. While their barrel is detached, accuracy and range are reduced by 90%. If they regain their glasses and throw them at the barrel if its still spinning, ricochets off the barrel at high speed towards the nearest foe, causing a hitmarker to occur. For each hitmarker, permanently increases speed by 1% with no limit.
Increases speed by 2% instead, and allows a single projectile to invoke multiple hitmarkers when possible.