autofill#Name
Now their glasses are even larger and cooler. Imagine them being what a sword is to a knife.
(autofill#Type autofill#Rank)
autofill#Emblem
autofill#Health
autofill#Power
autofill#Speed
autofill#Quirks 15/85
autofill#Favorite Has a 80% higher chance to apply random statuses.
Primary
Shoots a bullet. Projectiles are half transparent.
Secondary
Shades move in a sine wave, wiggling as they travel. The path in which the shades travel will try to avoid obstacles, and try to steer into foes. Foes struck have a 50% to become autolink#Blind when struck in the face and autolink#Paralyzed when struck in the backside, along with taking 8 damage. Shades may pierce 2 foes, the second foe being struck taking 6 damage, and the third taking 4. If the shades strike 3 foes, theyll boomerang back to Murker in a tall arc instead of having to be recollected, this tall arc goes over everything. If a foe is already Blind or Paralyzed when struck by a Murker shade, theyll recieve the other status effect instead.
giftedfill#Name
Their cool, nonchalant demeanor hides a cooler, nonchalanter demeanor.
(autofill#Type autofill#Rank)
giftedfill#Emblem
giftedfill#Health
giftedfill#Power
giftedfill#Speed
autofill#Quirks 20/80
autofill#Favorite Foes nearby have a 80% to spawn a random foe when using Mystery Orb.
Primary
Shoots a bullet. Projectiles are half transparent.
Bullets become more transparent the further they travel.
Secondary
Shades move in a sine wave, wiggling as they travel. The path in which the shades travel will try to avoid obstacles, and try to steer into foes. Foes struck have a 50% to become autolink#Blind when struck in the face and autolink#Paralyzed when struck in the backside, along with taking 8 damage. Shades may pierce 2 foes, the second foe being struck taking 6 damage, and the third taking 4. If the shades strike 3 foes, theyll boomerang back to Murker in a tall arc instead of having to be recollected, this tall arc goes over everything. If a foe is already Blind or Paralyzed when struck by a Murker shade, theyll recieve the other status effect instead.
Shades will try to bait out and juke foes whom shoot at it.