autofill#Name
With a gun and pretty earrings, anything can be done.
(autofill#Type autofill#Rank)
autofill#Emblem
autofill#Health
autofill#Power
autofill#Speed
autofill#Quirks 10/90
autofill#Favorite Shooting a critical trigger with the gun produces a autolink#CriticalMark#.
autofill#Successor
Primary
Lays a trap.
Secondary
Readies a crosshair, the area the crosshair covers indicating the area the bullet will hit. While aiming, this crosshair shrinks, indicating the accuracy of the shot improving. This crosshair appears in front of them, on the first obstacle in the way. When released, shoots a bullet- which instantly zips to strike whatevers at the crosshair! This bullet deals 300% of power in damage. Each shot requires 1 bullet, of course, and the gun may only hold up to 6 at a time. Foes have a 33% to replenish a bullet when killed, 50% when killed with the gun.
giftedfill#Name
They dont actually know how to use a gun right.
(autofill#Type autofill#Rank)
giftedfill#Emblem
giftedfill#Health
giftedfill#Power
giftedfill#Speed
autofill#Quirks 15/85
autofill#Favorite Also improves power by 1 up to 3 times for each consequitive critial trigger strike.
giftedfill#Successor
Primary
Lays a trap.
If the crosshair is aimed at a trap, it shrinks twice as fast.
Secondary
Readies a crosshair, the area the crosshair covers indicating the area the bullet will hit. While aiming, this crosshair shrinks, indicating the accuracy of the shot improving. This crosshair appears in front of them, on the first obstacle in the way. When released, shoots a bullet- which instantly zips to strike whatevers at the crosshair! This bullet deals 300% of power in damage. Each shot requires 1 bullet, of course, and the gun may only hold up to 6 at a time. Foes have a 33% to replenish a bullet when killed, 50% when killed with the gun.
Holds up to 8 bullets, each bullet also causing struck or grazed foes to autolink#Shudder#.