autofill#Name
Lays traps instead of flinging bullets, indicated by its tapering barrel.
(autofill#Type autofill#Rank)
autofill#Emblem
autofill#Health
autofill#Power
autofill#Speed
autofill#Quirks 60/40
autofill#Favorite Foes struck take 1% more damage from traps for 5 seconds, stacking up to +50%.
autofill#Successor
Primary
Lays traps, which decelerate to a halt but last for much longer than bullets. More resilient and has higher potential for damage, too.
giftedfill#Name
Just like Basic, except they dont want to be autolink#HyperTrapper. Theyve heard its like pushing a cactus out of your mouth.
(autofill#Type autofill#Rank)
giftedfill#Emblem
giftedfill#Health
giftedfill#Power
giftedfill#Speed
autofill#Quirks 50/50
autofill#Favorite Foes struck take 2% more damage from traps for 5 seconds, stacking up to +100%.
giftedfill#Successor
Primary
Lays traps, which decelerate to a halt but last for much longer than bullets. More resilient and has higher potential for damage, too.
Traps can make those who step on it jump up in pain. Distance jumped exponentially relative to movement speed when stepping on a trap.