autofill#Name
A pair of wicked-fashionable shades of unusual origin.
(autofill#Type autofill#Rank)
autofill#Related
autofill#Emblem
Primary
Reduces damage from incoming heat/fire-based attacks by 20%. Furthermore, absorbs heat from all sources and adds it to the wearers own 'heat meter'. This meter progressively improves speed, power, and additional resistance to heat/fire-based attacks by up to 25%, 50% and 100%. The more heat they gather, the stronger they emit heat. This heat deals damage to nearby foes based on the level- 1 damage every 10 seconds to up to 1 damage every second. This emitted heat also negates the affects of cold.
Secondary
Based on the level of their heat meter, their attacks may be accompanied by an additional attack by chance. When at low heat, they have a 5% to release a bonfire in front of them when attacking, which slows down projectiles and autolink#Burns#/deals high damage. When at medium heat, they have a 10% to release a volley of 3 big bonfires in front of them when attacking, these big bonfires last longer, slow attacks down further, and deal even more damage. When at high heat, they have a 15% to release a small firestorm in front of them when attacking, which affects a cone-shaped area and instantly autolink#Chars all foes caught in it and blows away their projectiles.
Tertiary
When their heat meter is full, may enter a sort of 'overfill' state. This state recieves twice the amount of heat, and causes varying affects every 30 seconds. Relative to the amount of overfill, pukes up a molten metal, leaving high-damage puddles that eventually cool and harden into areas that can magnitize some projectiles, causing them to stick to the metal. When at full overfill, resets their entire heat meter, turning them autolink#Metal in exchange.
giftedfill#Name
Its told whomever holds these gets 'scolded up by some huge bat person'.
(autofill#Type autofill#Rank)
autofill#Related
giftedfill#Emblem
Primary
Reduces damage from incoming heat/fire-based attacks by 20%. Furthermore, absorbs heat from all sources and adds it to the wearers own 'heat meter'. This meter progressively improves speed, power, and additional resistance to heat/fire-based attacks by up to 25%, 50% and 100%. The more heat they gather, the stronger they emit heat. This heat deals damage to nearby foes based on the level- 1 damage every 10 seconds to up to 1 damage every second. This emitted heat also negates the affects of cold.
Grants an equal resistance to cold/ice-based attacks as well.
Secondary
Based on the level of their heat meter, their attacks may be accompanied by an additional attack by chance. When at low heat, they have a 5% to release a bonfire in front of them when attacking, which slows down projectiles and autolink#Burns#/deals high damage. When at medium heat, they have a 10% to release a volley of 3 big bonfires in front of them when attacking, these big bonfires last longer, slow attacks down further, and deal even more damage. When at high heat, they have a 15% to release a small firestorm in front of them when attacking, which affects a cone-shaped area and instantly autolink#Chars all foes caught in it and blows away their projectiles.
Any attack that also caused a heat meter affect gains an equivelant heat aura.
Tertiary
When their heat meter is full, may enter a sort of 'overfill' state. This state recieves twice the amount of heat, and causes varying affects every 30 seconds. Relative to the amount of overfill, pukes up a molten metal, leaving high-damage puddles that eventually cool and harden into areas that can magnitize some projectiles, causing them to stick to the metal. When at full overfill, resets their entire heat meter, turning them autolink#Metal in exchange.
Also causes allies in the immediate area to turn metal as well.